After exiting into the main world of
Cyrodiil you head to
Weynon to give the amulet to
Jauffre, who also knows the location of the Emperor's Heir. You get a sense here for the depth of the world that Bethesda has created, and
NPCs talk (to each other) about what has just happened in the imperial city, and a newspaper lays on a table also talking about recent events.
Jauffre points you towards the city of
Kvatch and instructs you to bring the Heir,
Matartin (who named this guy?) back to
Weynon Priory. At this point you are faced with a choice. You can either a) set out on foot to the city b)
receive a free horse in the stables, or c) quick travel. I went for option c because I knew that I'd be exploring the world through side and faction quests, because I have somewhat limited gaming time, and because I hate horse riding mechanics in any game. As an
interesting note, when you are riding a horse in Oblivion the shadow cast by the horse only includes the saddle - not you! I'd recommend, however, that if you are only planning on playing through the main quest that you choose to walk or ride through the landscape rather than quick travel. This way you can full appreciate the size, scope, and beauty of the game.
Once you have arrived at
Kvatch by your
preferred method, it turns out the quest is not as easy as walking into the city and finding Martin. Instead, an Oblivion gate has opened right
in front of the town and
daedra (basically
demons) have over run the town. Martin is holed up inside the cathedral inside the city.
The first task is to close the Oblivion gate. You have to go into it to do this, and find yourself transported to a hellish world. It's actually only a small area that sort of funnels you to the tower you need to go to. Once inside the tower I became very disorientated and it took a good bit of going in and out the same doors before I found the correct path. This happened because the first and second floors not only look the same, but are also
labeled the same. So I felt like I was trapped in some time warp were I was
continually ending up back at the same spot. I finally figured it out and was
able to battle my way up to the top and remove the stone that was keeping the gate open. And unlike every other dungeon in the game, I was just kicked out back into the normal world and didn't have to back track to the entrance.
Once the gate is closed you head into the city and clean out the remaining
daedra and find Martin in the Cathedral. After
escorting him out of the town I choose to do a side quest and clear the Castle in
Kvatch of
daedra as well, which netted me a nice suit of armor, but it isn't necessary to the main quest.
You have to tell Martin he's the heir, that the
daedra attacked the city because of him, and that he needs to follow you. All in all he takes it pretty well. In fact, he is just an unbelievably nice guy. since this is an
RPG I choose to believe that he tortures kittens in his off time just to make up how nice he appears to be.
You can risk hoofing it back to the Priory, or just quick travel to make sure he gets there in one piece. No matter what you do the Priory is under attack when you arrive and the amulet has already been stolen by a mysterious cult. Since Martin obviously isn't safe at the priory, you are stuck hauling his butt up to a more defensible place. This is Cloud Ruler Temple, north of
Bruma. After you stash him safely away, you have to head out and start tracking down the stolen amulet.
So starts one of the more boring lines of questing in the game. You go and find
Baurus in the imperial city, and help him fend off the worst assassination attempt ever, and get a book. You may remember
Baurus as being there, and useless, when the
emporer was killed. Wish there was a dialog option to rub it in. Anyway, you go talk to Tar-
Meena at the arcane university library and she gives you another book. Then you go to a bookstore and wait around to get a third book (but no latte - only bookstore with out a Starbucks), you then talk to
Baurus again and head into the sewers to get the fourth book. Once you have all four you return to Tar-
Meena and she tells you to come back later and she'll have it figured out. So you twiddle your digital thumbs for 24 hours until she's ready. At least it is 24 hours game time, and you can just sleep that time if you want. She tells you it has to do with the first word of each paragraph, and the real you has to pull out pen and paper to figure out the clue.
It points you to a tomb on the Green
Emporer way at noon. So I staid at the closest inn for 40 gold for the night (
geez! And not even a mint on the pillow) and waited in the right spot.
Glowing symbols appear, and tell you to head out to a new location to find the
Dagon Shrine.
On to glory! (or at least another trip inside a cave)